transform

    [์œ ๋‹ˆํ‹ฐ ๊ธฐ์ดˆ] #1. ํŠธ๋žœ์Šคํผ(transform) ์ปดํฌ๋„ŒํŠธ ๊ธฐ๋ณธ ๋ฉ”์†Œ๋“œ ์ฝ”๋“œ ์ •๋ฆฌ (C#)

    ์œ ๋‹ˆํ‹ฐ์—์„œ ๋Œ€ํ‘œ์ ์œผ๋กœ ๋งŽ์ด ์“ฐ์ด๋Š” ํŠธ๋žœ์Šคํผ์˜ ์ปดํฌ๋„ŒํŠธ๋ฅผ ์ •๋ฆฌํ•ด ๋ณด์•˜์Šต๋‹ˆ๋‹ค. ์ด ๊ธ€์€ ์ผ€์ดํ‹ฐ ๋‹˜์˜ '์œ ๋‹ˆํ‹ฐ ์ž…๋ฌธ ๊ฐ•์ขŒ part 2 - ํŠธ๋žœ์Šคํผ' ๊ฐ•์˜๋ฅผ ๋ฐ”ํƒ•์œผ๋กœ ์ž‘์„ฑํ•œ ๊ธ€์ž…๋‹ˆ๋‹ค. ๊ฐ•์˜ ์˜์ƒ์€ ๊ธ€ ์ œ์ผ ํ•˜๋‹จ์— ์ฐธ๊ณ ์šฉ์œผ๋กœ ์˜ฌ๋ ค๋†จ์Šต๋‹ˆ๋‹ค. ์˜ค๋ธŒ์ ํŠธ ์ด๋™ (๊ฐ’ ์ง์ ‘ ์ˆ˜์ •, Translate) using System.Collections; using System.Collections.Generic; using UnityEngine; public class Test : MonoBehaviour { // Update is called once per frame void Update() { if(Input.GetKey(KeyCode.W)) { // Transform์˜ ํฌ์ง€์…˜ ๊ฐ’ ์ง์ ‘ ์ˆ˜์ • this.transform.pos..