์ผ€์ด๋””

    [์œ ๋‹ˆํ‹ฐ ๊ธฐ์ดˆ] #2. ๋ฆฌ์ง€๋“œ ๋ฐ”๋”” (RigidBody) ๊ธฐ๋Šฅ ์ •๋ฆฌ

    [์œ ๋‹ˆํ‹ฐ ๊ธฐ์ดˆ] #2. ๋ฆฌ์ง€๋“œ ๋ฐ”๋”” (RigidBody) ๊ธฐ๋Šฅ ์ •๋ฆฌ

    ์ค‘๋ ฅ ์„ค์ • - Use Gravity ์„ค์ • ์ฒดํฌ์‹œ ์ ์šฉ - ์ค‘๋ ฅ ์†๋„ ์„ค์ • : [Edit] -> [Project Settings...] -> [Gravity]์˜ x, y, z์ถ• ๊ฐ๊ฐ์— ํ•ด๋‹นํ•˜๋Š” ์ˆซ์ž๊ฐ€ ๊ฐ ์ถ•์— ์ ์šฉ๋œ ์ค‘๋ ฅ ์†๋„ ๋ฆฌ์ง€๋“œ ๋ฐ”๋””(Rigidbody)์˜ ๊ฐ ํ•ญ๋ชฉ ๊ธฐ๋Šฅ - Mass : ์งˆ๋Ÿ‰ - Drag : ๊ณต๊ธฐ ์ €ํ•ญ (0์€ ์šฐ์ฃผ ๊ณต๊ฐ„) ์ค‘๋ ฅ ์ ์šฉ์‹œ Drag ์ˆ˜์น˜๊ฐ€ ๋†’์„์ˆ˜๋ก ๋ฌผ์ฒด๊ฐ€ ์ฒœ์ฒœํžˆ ๋–จ์–ด์ง - Angular Drag : ํšŒ์ „๊ฐ’์— ๋Œ€ํ•œ ์ €ํ•ญ - Use Gravity : ๋ฌผ์ฒด์— ๋Œ€ํ•œ ์ค‘๋ ฅ ์ ์šฉ ์—ฌ๋ถ€ - Is Kinematic : ๋ฌผ๋ฆฌ ํšจ๊ณผ ์†Œ๋ฉธ ์ ์šฉ ์—ฌ๋ถ€ (์ฒดํฌ ์‹œ ๋ฌผ๋ฆฌ ํšจ๊ณผ X) - Interpolate : ์บ๋ฆญํ„ฐ์˜ ์›€์ง์ž„์ด ๋ถ€์ž์—ฐ์Šค๋Ÿฌ์šธ ๋–„ ์ž์—ฐ์Šค๋Ÿฝ๊ฒŒ ์ฒ˜๋ฆฌํ•˜๋„๋ก ๋•๋Š” ๋„๊ตฌ โ”” Interpolate ..