unity

    [์œ ๋‹ˆํ‹ฐ ๊ธฐ์ดˆ] #2. ๋ฆฌ์ง€๋“œ ๋ฐ”๋”” (RigidBody) ๊ธฐ๋Šฅ ์ •๋ฆฌ

    [์œ ๋‹ˆํ‹ฐ ๊ธฐ์ดˆ] #2. ๋ฆฌ์ง€๋“œ ๋ฐ”๋”” (RigidBody) ๊ธฐ๋Šฅ ์ •๋ฆฌ

    ์ค‘๋ ฅ ์„ค์ • - Use Gravity ์„ค์ • ์ฒดํฌ์‹œ ์ ์šฉ - ์ค‘๋ ฅ ์†๋„ ์„ค์ • : [Edit] -> [Project Settings...] -> [Gravity]์˜ x, y, z์ถ• ๊ฐ๊ฐ์— ํ•ด๋‹นํ•˜๋Š” ์ˆซ์ž๊ฐ€ ๊ฐ ์ถ•์— ์ ์šฉ๋œ ์ค‘๋ ฅ ์†๋„ ๋ฆฌ์ง€๋“œ ๋ฐ”๋””(Rigidbody)์˜ ๊ฐ ํ•ญ๋ชฉ ๊ธฐ๋Šฅ - Mass : ์งˆ๋Ÿ‰ - Drag : ๊ณต๊ธฐ ์ €ํ•ญ (0์€ ์šฐ์ฃผ ๊ณต๊ฐ„) ์ค‘๋ ฅ ์ ์šฉ์‹œ Drag ์ˆ˜์น˜๊ฐ€ ๋†’์„์ˆ˜๋ก ๋ฌผ์ฒด๊ฐ€ ์ฒœ์ฒœํžˆ ๋–จ์–ด์ง - Angular Drag : ํšŒ์ „๊ฐ’์— ๋Œ€ํ•œ ์ €ํ•ญ - Use Gravity : ๋ฌผ์ฒด์— ๋Œ€ํ•œ ์ค‘๋ ฅ ์ ์šฉ ์—ฌ๋ถ€ - Is Kinematic : ๋ฌผ๋ฆฌ ํšจ๊ณผ ์†Œ๋ฉธ ์ ์šฉ ์—ฌ๋ถ€ (์ฒดํฌ ์‹œ ๋ฌผ๋ฆฌ ํšจ๊ณผ X) - Interpolate : ์บ๋ฆญํ„ฐ์˜ ์›€์ง์ž„์ด ๋ถ€์ž์—ฐ์Šค๋Ÿฌ์šธ ๋–„ ์ž์—ฐ์Šค๋Ÿฝ๊ฒŒ ์ฒ˜๋ฆฌํ•˜๋„๋ก ๋•๋Š” ๋„๊ตฌ โ”” Interpolate ..

    [์œ ๋‹ˆํ‹ฐ ๊ธฐ์ดˆ] #1. ํŠธ๋žœ์Šคํผ(transform) ์ปดํฌ๋„ŒํŠธ ๊ธฐ๋ณธ ๋ฉ”์†Œ๋“œ ์ฝ”๋“œ ์ •๋ฆฌ (C#)

    ์œ ๋‹ˆํ‹ฐ์—์„œ ๋Œ€ํ‘œ์ ์œผ๋กœ ๋งŽ์ด ์“ฐ์ด๋Š” ํŠธ๋žœ์Šคํผ์˜ ์ปดํฌ๋„ŒํŠธ๋ฅผ ์ •๋ฆฌํ•ด ๋ณด์•˜์Šต๋‹ˆ๋‹ค. ์ด ๊ธ€์€ ์ผ€์ดํ‹ฐ ๋‹˜์˜ '์œ ๋‹ˆํ‹ฐ ์ž…๋ฌธ ๊ฐ•์ขŒ part 2 - ํŠธ๋žœ์Šคํผ' ๊ฐ•์˜๋ฅผ ๋ฐ”ํƒ•์œผ๋กœ ์ž‘์„ฑํ•œ ๊ธ€์ž…๋‹ˆ๋‹ค. ๊ฐ•์˜ ์˜์ƒ์€ ๊ธ€ ์ œ์ผ ํ•˜๋‹จ์— ์ฐธ๊ณ ์šฉ์œผ๋กœ ์˜ฌ๋ ค๋†จ์Šต๋‹ˆ๋‹ค. ์˜ค๋ธŒ์ ํŠธ ์ด๋™ (๊ฐ’ ์ง์ ‘ ์ˆ˜์ •, Translate) using System.Collections; using System.Collections.Generic; using UnityEngine; public class Test : MonoBehaviour { // Update is called once per frame void Update() { if(Input.GetKey(KeyCode.W)) { // Transform์˜ ํฌ์ง€์…˜ ๊ฐ’ ์ง์ ‘ ์ˆ˜์ • this.transform.pos..